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Volleyball Skills

About the sport - Volleyball
Your A-B-C of Dig, Set, Spike
Volleyball is a complex game of simple skills. A purely rebound sport (you can't hold the ball), volleyball is a game of constant motion. A team can touch the ball three times on its side of the net. The usual pattern is a dig (an underarm pass made with the forearms), a set (an overhead pass made with the hands) and a spike (the overhead attacking shot). The ball is served into play. Teams can also try to block the opponent's spike as it crosses the net. A block into your own court counts as one of your three touches in beach volleyball, but not in indoor volleyball.

Service
A serve begins each rally. A player must hit the ball with his or her hand over the net to land inside the lines of the court. Players may serve underarm or overarm. A popular serve is the 'jump' or 'spike' serve: the player jumps and serves the ball while airborne. Each player gets only one chance to serve. A new rule means the serve can now touch the net and continue into the opponent's court. Before, a net touch on service ended the rally and the point was awarded to the receiving team. When the serving team loses a rally, it loses the right to serve. This is called a "Side Out". The receiving team then rotates one position on the court.

Dig
The 'dig' is a forearm pass that is used to control the ball and pass it to the setter at the net. It is usually the first contact by the team and an effective shot to use in defence, such as when receiving a spike.

Set
The 'set' is an overhead pass used to change the direction of the dig and put the ball in a good position for the spiker. It is usually the team's second contact. Setting is the tactical centre of volleyball. A setter must be good enough to keep the big blockers from dominating the net. The setter must feed his or her best hitters while also looking for opponent's blocking weaknesses (such as a short player in the front line or a slow centre blocker).

Spike
Crack! The 'spike' is when the ball is hit or smashed across the net and into the opponents court. It is the most powerful shot in volleyball - and the most effective way to win a rally.

Block
This is the first line of defence in volleyball. The objective of the 'block' is to stop the spiked ball from crossing the net or to channel the spike to defenders. The three front-court players share blocking. The key to good blocking is penetration - the best blockers reach well over the net and into the opponent's court rather than reaching straight up.

Rotate!
There are six players on court in a volleyball team, who each must rotate position (clockwise) every time their team wins back service from the opposition. Only the three players at the net positions can jump and spike or block near the net. The backcourt players can only hit the ball over the net if they jump from behind the attack line, also known as the three-metre line, which separates the front and back part of the court. Each of the six players on an indoor team rotates a position after winning back service from the opponent. This is the key to the tactics of indoor volleyball - you cannot simply keep your best blockers and spikers at the net or your best defenders in backcourt. After serving from position one, players rotate to position six (middle back), then position five (left back), position four (left front), position three (middle front) and position two (right front) before returning to serve. A team must be in correct rotation order before the serve is put into play. Once the ball is served, the players can move positions but backcourt players cannot move to the net to block or spike. They must make all attacking actions from behind the attack line. The rotation rule explains why a setter often appears to be 'hiding' behind his or her players before a point. The setter must be in proper rotation order before sprinting to the net or a point is given to the opposition.